//=============================================================================
// Knife Pickup.
//=============================================================================
class KnifeNewPickup extends SRWeaponPickup;

defaultproperties
{
     Weight=0.000000
     cost=50
     PowerValue=5
     SpeedValue=60
     RangeValue=-20
     Description="Basic kitchen utensil. Sharp."
     ItemName="Knife"
     ItemShortName="Knife"
     showMesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
     CorrespondingPerkIndex=4
     InventoryType=Class'KnifeNew'
     PickupMessage="You got the Kitchen Knife."
     PickupSound=None
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup'
     CollisionHeight=5.000000
}
